Othello for iPhone/iPod Touch
Since I woke up early today for some unknown reason and couldn't fall back asleep...I took fifteen minutes and made a game of Othello that I wrote ages (okay, six or seven years) ago in JavaScript ready for the iPhone and iPod Touch, since I now have the latter. It may not adhere exactly to the rules of the game when someone runs out of moves, but I wrote it from my memory of the game and not a rulesheet.
It doesn't have different levels of game play, or a polished look, or score saving, or anything like that. But it comes in a very small package and works just fine when not connected to a network. Basically, I only stripped out unnecessary markup, fixed the width to something friendly with the iPhone/iPod Touch's vertical orientation, and made it a single file under 5k (not counting the three images, which total 238 bytes).
Labels: iphone, ipod, javascript, randomness
